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<title>seraph135's CGPortoflio Gallery</title>
<link>http://seraph135.cgsociety.org/gallery/</link>
<description>seraph135's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Seaside Terrace</title>
	<link>http://seraph135.cgsociety.org/gallery/678498</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g17/3317/3317_1222323187_small.jpg"><br><br>3ds Max 2008, Vray, Digital Fusion<br />
<br />
Recently I had the opportunity to work on some personal artwork again. I'm finding it harder and harder to find the time to do these little projects. I spent 3 evenings working on this one. The first night modeling, second texturing, and the third night lighting and compositing. This render was created for fun, but I did use it as an example on my latest Gnomon training DVD.  Here is a link to the DVD if anyone is interested.<br />
<br />
http://www.thegnomonworkshop.com/dvds/tjo03.html<br />
<br />
Thanks for viewing!<br />
<br />
Tim J]]>
	</description>
	<pubDate>Thu, 25 Sep 2008 06:13:10 +0000</pubDate>
	</item>
	<item>
	<title>Vale</title>
	<link>http://seraph135.cgsociety.org/gallery/396267</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1156265657_small.jpg"><br><br>&quot;Vale&quot; has been an off and on personal project that I've been working on for a long time. The idea came to me out of nowhere one day and I decided I had to create it.<br />
<br />
Nearly everything in the image is 3d. Only a few things like the river and waterfalls are composited from photos. The plants were all created using Onyx. The mountains in the background were displaced in max using hightfield maps created in World Machine. The cliff face with the ruins was poly modeled and displaced.<br />
<br />
There is a short &quot;making of&quot; video at the link below which shows some wireframes, A compositing build up of passes and some closeups of the highres final image (1920x1080).<br />
<br />
Thanks for viewing and for any comments!<br />
<br />
http://www.seraph3d.com/Making_of_Vale_.mov]]>
	</description>
	<pubDate>Tue, 22 Aug 2006 16:54:21 +0000</pubDate>
	</item>
	<item>
	<title>Hellgate Sigil</title>
	<link>http://seraph135.cgsociety.org/gallery/559494</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1194591189_small.jpg"><br><br>This is an environment I modeled for some Hellgate London cinematics.]]>
	</description>
	<pubDate>Fri, 09 Nov 2007 06:53:11 +0000</pubDate>
	</item>
	<item>
	<title>Xmen Legends Subway</title>
	<link>http://seraph135.cgsociety.org/gallery/495732</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1179044417_small.jpg"><br><br>This is an environment I modeled, lit and composited for an Xmen Legends TV Spot Blur did a while back.]]>
	</description>
	<pubDate>Sun, 13 May 2007 08:20:19 +0000</pubDate>
	</item>
	<item>
	<title>Bioshock</title>
	<link>http://seraph135.cgsociety.org/gallery/494732</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1178773433_small.jpg"><br><br>This is the opening shot from the Bioshock cinematic trailer.  I was the CG Supervisor on this project and was also responsible for creating this Ocean Surface shot, as well as the main hallway environment where the fight takes place.  This cinematic won best game trailer of the year on www.gametrailers.com<br />
<br />
You can view the cinematic at this link...<br />
<br />
http://www.gametrailers.com/gamepage.php?id=2610<br />
<br />
Its the X06 Trailer.]]>
	</description>
	<pubDate>Thu, 10 May 2007 05:03:54 +0000</pubDate>
	</item>
	<item>
	<title>R&D Mountain Range</title>
	<link>http://seraph135.cgsociety.org/gallery/559491</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1194590953_small.jpg"><br><br>I needed to create a photo realistic snowy mountain range for a project at work.  This was the result of some R&amp;D.  ]]>
	</description>
	<pubDate>Fri, 09 Nov 2007 06:49:16 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola</title>
	<link>http://seraph135.cgsociety.org/gallery/494727</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1178772978_small.jpg"><br><br>This is a frame from a Spanish Coca Cola commercial I worked on.  I was responsible for the lighting and compositing of about 5 shots including this one.  I also did some minor prop and environment modeling.]]>
	</description>
	<pubDate>Thu, 10 May 2007 04:56:20 +0000</pubDate>
	</item>
	<item>
	<title>Warhammer 40k</title>
	<link>http://seraph135.cgsociety.org/gallery/340173</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143922079_small.jpg"><br><br>Frame from the Warhammer 40k intro cinematic I worked on.  I was responsible for modeling the environment as well as lighting and compositing.]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 20:08:01 +0000</pubDate>
	</item>
	<item>
	<title>Warhammer</title>
	<link>http://seraph135.cgsociety.org/gallery/340155</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143919911_small.jpg"><br><br>Here is a frame from the intro cinematic to Warhammer 40k that I worked on.  I was resposible for modeling the environment as well as lighting and compositing.]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 19:31:53 +0000</pubDate>
	</item>
	<item>
	<title>Ghost Recon 3</title>
	<link>http://seraph135.cgsociety.org/gallery/340152</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143919828_small.jpg"><br><br>Here is a frame from a recent TV spot I worked on for Ghost Recon 3.  <br />
<br />
Here is a quicktime panorama of this environment.<br />
<br />
http://www.seraph3d.com/GhostRecon_ENV.mov]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 19:30:29 +0000</pubDate>
	</item>
	<item>
	<title>Jungle Battle</title>
	<link>http://seraph135.cgsociety.org/gallery/340167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143921701_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 20:01:43 +0000</pubDate>
	</item>
	<item>
	<title>Hulk: Ultimate Destruction</title>
	<link>http://seraph135.cgsociety.org/gallery/340166</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143921589_small.jpg"><br><br>Here is a frame from a TV spot for the game Hulk: Ultimate Destruction.  I was responisble for modeling the environment as well as lighting and compositing.]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 19:59:50 +0000</pubDate>
	</item>
	<item>
	<title>Call of Duty</title>
	<link>http://seraph135.cgsociety.org/gallery/340175</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143922455_small.jpg"><br><br>Frame from a TV spot I worked on for Call of Duty: Finest Hour.]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 20:14:16 +0000</pubDate>
	</item>
	<item>
	<title>Venetian Afternoon</title>
	<link>http://seraph135.cgsociety.org/gallery/340150</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143919748_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 19:29:10 +0000</pubDate>
	</item>
	<item>
	<title>Summers Eve</title>
	<link>http://seraph135.cgsociety.org/gallery/340149</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143919700_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 19:28:22 +0000</pubDate>
	</item>
	<item>
	<title>Chair in the Sun</title>
	<link>http://seraph135.cgsociety.org/gallery/340148</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1143919661_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 01 Apr 2006 19:27:42 +0000</pubDate>
	</item>
	<item>
	<title>Environment -</title>
	<link>http://seraph135.cgsociety.org/gallery/200697</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1105300225_small.jpg"><br><br>For such a simple image, lots of thought went into this. I hope you find it as peacefull to look at as I found it to create.<br />
Max 5, V-Ray, Digital Fusion<br />
Thanks for viewing!<br />
Tim J<br />
]]>
	</description>
	<pubDate>Sun, 09 Jan 2005 19:50:26 +0000</pubDate>
	</item>
	<item>
	<title>Abandon</title>
	<link>http://seraph135.cgsociety.org/gallery/200928</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/3317/3317_1105377604_small.jpg"><br><br>This image was inspired by some Japanese factory ruins.  I used Max 5, Brazil, and Digital Fusion.  Thanks for viewing and for any comments you might have!<br />
Tim J<br />
]]>
	</description>
	<pubDate>Mon, 10 Jan 2005 17:20:06 +0000</pubDate>
	</item>
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